Friends & Family / CBT
At the CBT stage, the product is first demonstrated to a sufficiently wide audience, although loyal to the product or company. Among the most important tasks at this stage are: finding and fixing game design bugs, game logic problems, and fixing critical bugs. At this stage all the key features are already present in the game, there is enough content for a full-fledged game for a long time, statistics collection and analysis are configured. Testing is going on a test plan, conducted stress tests with the involvement of real players.